ChineseDLC.com · the China layer of your game

Everyone markets in China. The smartest studios build for it.

Sell more with Chinese players by adding what they will recognise as theirs: a hero, a festival event, a DLC. Your team builds it, without losing anyone else.

A flat fee and clear deliverables. In 10 working days your team gets three ready-to-build additions for your game (a character, an event or a skin set) that Chinese players will recognise, with the references and portrayal notes your artists need. Your team builds it; you own every decision.

Who is behind it: Wojciech Jaworski 严立行, founder of Huqiao Games. Its team has worked on 90+ Western games in China, for Atari, Owlcat, Awaken Realms and the studios behind Factorio and Timberborn.

Or free: add your game to ChineseDLC.com Pulse and get its China numbers back.

Showreel: games Huqiao has taken to China
90+games worked on in ChinaSince 2012in China15people on the team16events on 3 continents268games tracked on Pulse

Studios and games Huqiao has worked with

AtariOwlcat GamesAwaken RealmsTimberbornSoulstone SurvivorsGod of WeaponsAloftButterscotch ShenanigansGame SmithingPretty Soon
Test your team · 20 seconds

Would Chinese players love these, or wince?

Five things Western games ship every year. Most teams think they know. Tap your answer.

A dragon with bat wings, guarding a pile of gold, on your Lunar New Year banner

A Chinese loong 龙 has no wings and no hoard: it brings rain and luck. A winged, gold-guarding dragon reads as a Western monster in a Chinese costume.

A red envelope with 8 gems as the Spring Festival login reward

Red envelopes 红包 are what Chinese New Year feels like, and 8 八 sounds like 发, getting rich. It costs nothing, and players notice.

A green hat as your hero's new cosmetic

戴绿帽子, “wearing a green hat”, means your partner is cheating on you. One cosmetic turns your hero into a joke in Chinese chat.

Your survival game's pierogi become dumplings in the Chinese version

A real case: one survival game did exactly this. Gameplay untouched, and Chinese players posted screenshots of their own food in it.

A golden clock as a quest reward from the old emperor

送钟, “giving a clock”, sounds like 送终, attending someone's deathbed. As a gift between characters, it's a curse. Give tea or jade.

Click an item

The same item, seen by a Western team and by Chinese players.

Eight things that come up in almost every China project. Open one: what your team sees, what Chinese players see, what they said, and what to do.

Why it sells

Know what they love. Build it once. Sell more in China.

Translation gets you on the shelf. Marketing gets you seen. Something in the game made for Chinese players gets you talked about, and bought.

01 · KNOW

What they'll recognise as theirs

Which heroes, festivals, foods and symbols Chinese players love, and the mistakes they screenshot.

02 · BUILD

One boxed concept

A hero, an event or a DLC your team can build: references, names, red lines. The build is usually small; the knowledge is the hard part.

03 · SELL

A second launch in China

A Chinese-themed event or DLC gives Chinese creators a reason to cover your game again, months after release.

Kingdom Rush 5: Wukong's Journey · Steam store images
Same game, same price, three campaigns

Kingdom Rush 5 sold three $4.99 campaigns. Only one was built on Chinese culture, and only that one is rated Very Positive.

$4.99 campaignAll Steam reviews, positiveLaunch week, positive
Colossal Dwarfare (Jan 2025)47% of 71334%
Wukong's Journey, from Journey to the West (Sep 2025)85% of 54887%
Dragon Wars (Mar 2026)40% of 92634%

Steam store data, 29 October 2026 (Wukong's Journey, Colossal Dwarfare, Dragon Wars). 65% of the base game's 10,564 reviews are in Simplified Chinese. The campaigns also differ in difficulty, so theme isn't the only factor. Reception, not sales, and not a ChineseDLC.com project.

Total War: Three Kingdoms · Creative Assembly (UK)

A UK studio built a game on Chinese history. China became its biggest market.

  • Over one million copies in its first week, the fastest-selling Total War game (SEGA / Creative Assembly). source ↗
  • Bartholomew: 'China is absolutely the most major market for Three Kingdoms' (GamesIndustry.biz interview, reported by Destructoid). source ↗
  • Steam today: 63,374 reviews, 82% positive; 33,807 (53%) in Simplified Chinese at 79%; 17,521 in English at 84%. Steam China price ¥198. source ↗

A full game, not an add-on; SEGA gave no China sales figure.

Hearthstone · Blizzard

Lunar New Year content every year, and a ¥1 billion return to China.

  • Lunar New Year 2021: a Three Kingdoms event with four hero portraits (Zhuge Liang Anduin, Guan Yu Uther, Lu Bu Garrosh, Diao Chan Valeera) at $9.99 each or $24.99 for all four, a themed Tavern Brawl and three quests worth three packs each. source ↗
  • Spring Festival 2025 in China: the Three Kingdoms skins came back, any one for ¥30 (22 Jan–27 Feb 2025). source ↗
  • Hearthstone returned to mainland China on 25 Sep 2024 after over 5 million pre-registrations and made over ¥1 billion (about $140m) in 40 days; daily revenue was about ¥10 million, '7–10 times higher than the same period in 2022' (TechNode, citing GameLook). source ↗

No public number isolates the festival events themselves.

Where Winds Meet · Steam store images
Where Winds Meet · NetEase

Players buy outfits they recognise. It sells looks, never power.

  • Sensor Tower: ¥1.366 billion (about $187m) China revenue in H1 2025. source ↗
  • Global launch 14 Nov 2025 on Steam, PS5 and Epic; over 15 million players worldwide within one month; paid content 'focuses on outfits, battle passes, and other non-gameplay-affecting items'. source ↗
  • China launch: PC 27 Dec 2024, mobile 9 Jan 2025; NetEase said over 15 million people had played it in China by its Q4 2024 results. source ↗

China revenue is a Sensor Tower estimate.

Genshin Impact, Honkai: Star Rail · HoYoverse

Chinese culture, made in China, paid for around the world.

  • Genshin Impact: $3.7 billion from the App Store and Google Play in its first two years (Sensor Tower). China about 33% ($1.2bn, iOS only), Japan 24%, US 17%. source ↗
  • Honkai: Star Rail: $500 million on mobile from 26 Apr to 25 Jul 2023; China 41.1%, Japan 23.9%, US 12%, South Korea 7% (Sensor Tower). source ↗
  • China setup: Genshin runs two mainland servers, the official 天空岛 (Tiānkōng Dǎo, 'Sky Island') and the Bilibili server 世界树 (Shìjiè Shù, 'World Tree', Bilibili login), each with its own client, while America, Europe, Asia and TW/HK/MO share one client; accounts don't carry over and players can't play across servers. source ↗

Mobile only; trackers differ on China's share.

Will we lose our other players? World of Warcraft and Hearthstone players get Lunar New Year every year, and nobody leaves over it. Done well, China content travels: everyone gets a new hero, map or myth they haven't seen a hundred times.

Public data about other studios' games, not ChineseDLC.com projects.

Where are you?

Pick your situation. Each one has one next step.

What we do

Six things, all inside your game.

One question, answered for your game: what can be tweaked so Chinese players feel it was made with them in mind?

1

Tell you what to add

Which characters, rulers, skins, maps or quests fit your game and mean something to Chinese players. You get a shortlist of three, each with the evidence behind it: what Chinese players say in your reviews, and what worked in games like yours.

2

Turn Chinese festivals into in-game events

Spring Festival, Dragon Boat, Mid-Autumn, Double 11: which ones make sense for your game, what the event could be, and when your team has to start for it to ship on time.

3

Check how you portray it

Before it ships: the right dynasty's armour, a dragon without wings, colours, numbers, names and every line of Chinese text. Chinese players screenshot the mistakes.

4

Keep your other players

China-flavoured, not China-only. Every idea is judged twice: does it land in China, and will a player in Texas or Poland still enjoy it? If it would split your audience, we say so.

5

Have Chinese players try it

A small group of Chinese players plays the build before launch and tells you, in plain words, what felt right and what felt foreign. You get their notes translated.

6

Give you a second opinion

A Chinese publisher asks for a China DLC before Spring Festival. Is the idea right? Is the deadline realistic? You get an independent view before your team commits months to it.

What ChineseDLC.com does not do: influencers and KOLs, community management, store pages or PR. That is Huqiao Games, and we will introduce you.

What you get

Notes your designers can build from, line by line.

Studios tell us the idea is rarely the hard part. The hard part is the implementation: how it looks, which references to use, and how to respect Chinese players. That is what you get from ChineseDLC.com, in writing.

Sprint · first callWe read your game

We play it, read your Chinese reviews and pull your numbers.

You receiveA short China read: what Chinese players praise, what they complain about, what they ask for.
Sprint · within 48 hoursThree concepts

Things to add or adjust that fit the game you already have.

You receiveThree one-page idea cards. You pick one, or none.
Sprint · within 10 daysPortrayal notes and checks

Your team builds it. We check art, names and every line of Chinese text.

You receiveA portrayal sheet for the idea you picked, and answers as questions come up.
China Desk · before launchChinese players try it

A small group plays the build and says what felt right and what felt foreign.

You receiveTheir notes, translated, with what to fix first.

It starts with a fixed-fee Sprint. Monthly only if you want us to keep checking what your team builds. No revenue share, ever.

An idea card, shortened: two candidates for one hero slot
Guan YuGeneral, Three Kingdoms
Players picture
A red face, a long beard, the Green Dragon Crescent Blade. Loyalty above everything.
Suggests
A front-line hero whose strength grows with the allies he protects.
Careful
He is worshipped as a god in temples and shops today. Never a villain, never comic relief.
Zhuge LiangStrategist, Three Kingdoms
Players picture
A feather fan and a calm face. Borrowing arrows with straw boats; the empty fort.
Suggests
A support hero built on inventions and tricks: the repeating crossbow, the wooden ox.
Careful
He wins by thinking. Give him a sword and a rage meter and you have lost him.

Our pick for a tactics game with a tech tree. Players outside China get a new way to play, with no history lesson needed.

The candidates are an example from the China DLC Concept Kit, not client work.

Track record · Huqiao Games

Do I know the Chinese market? Judge from these.

Huqiao Games is the China marketing team I founded. It has worked on more than 90 Western games, on Chinese platforms, with Chinese players. ChineseDLC.com is new; this is where the experience behind it comes from.

It Works by Games Incubator (PlayWay group)
Games Incubator · PlayWay group
20M+ views

It Works: one 20-second creator video passed 8 million views; the follow-ups took it past 18.5 million, and one creator alone brought 50,000+ wishlists.

Soulstone Survivors by Game Smithing
Game Smithing
+53% China sales

Soulstone Survivors: creator campaigns on Chinese platforms lifted the game's sales in China by 53%.

Timberborn by Mechanistry
Mechanistry
1.0 relaunch

Timberborn: an Early Access hit re-energised in China for its 1.0 launch, with creators, community and physical packages.

X4 series by Egosoft
Egosoft
0 → 2,101 followers

X4 series: a Bilibili channel built from zero to 2,101 followers in four months, with localization.

Factorio by Wube Software
Wube Software
DLC launch

Factorio: a DLC launch carried by long-term community building with Chinese players.

Medieval Dynasty by Toplitz Productions
Toplitz Productions
9 titles

Medieval Dynasty, Sengoku Dynasty, Survive the Fall, Permafrost and more: a China foothold for a whole portfolio.

Marketing results by Huqiao Games for its clients, not ChineseDLC.com projects. All case studies at huqiaogames.com ↗

Video: Chinese Gaming Market 101, a 10-minute introduction for game studios▶Chinese Gaming Market 101: a 10-minute introduction for game studios
On YouTube

Ten minutes on how China actually works for a Western game.

Why you don't need a licence to reach Chinese players, where they find games, how creators work, and what to charge. New videos on China, game development and cross-border business every week.

How to start

Four steps. Take the one that fits where you are.

Flat fees. No revenue share. Your team builds everything and owns every decision.

1 · Free

Your game on ChineseDLC.com Pulse

Send your Steam link. Get your Chinese reviews and score, China price, Bilibili coverage and one content idea.

Add my game
2 · On your own
€390

China DLC Concept Kit

The patterns and rules, to plan China content yourself. Credited in full to a Sprint.

See the Kit
3 · For your game
Fixed fee

Culture Sprint

Three concepts for your game within 48 hours of our call. Then references, names and a review of your first sketches, within 10 working days.

Book a call
4 · Ongoing
Monthly

China Desk

After a Sprint: checks on everything your team builds, Chinese players testing before launch, answers within 48 hours.

Book a call

Sprint and Desk prices depend on your game and your date; you get them on the call. China marketing and creators are handled by our partners at Huqiao Games.

ChineseDLC.com Pulse · 50 games open

ChineseDLC.com Pulse: see how your game is doing in China.

A free weekly snapshot of Western games in China, and of Chinese games heading West, across Steam's China region, HeyBox and Bilibili: Chinese review share, prices and discounts, and video coverage with links. 50 games are open to everyone; every game opens with Pulse Monthly, a free email that also sends the highlights once a month.

  • Chinese vs. global review scores
  • China price against the US price, plus HeyBox discounts and historical lows
  • How many Bilibili videos cover each game, and the top ones
  • Heading West 出海: Chinese games with an English release, their hype at home and their Steam numbers

Not affiliated with Valve, HeyBox or Bilibili.

ChineseDLC.com Pulse: Steam reviews, Chinese share, Chinese vs English score, Bilibili views, HeyBox score and China price for each game, with Chinese titles
In their words

What studios say about working with my team.

“HUQIAO didn't just open the Chinese market for us - they taught us how to understand it. They're true enthusiasts who really know their stuff.”
Alex Michalska, Senior Executive Producer, Pretty SoonAlex MichalskaSenior Executive Producer, Pretty Soon
“China is the biggest market, but we needed a partner to handle marketing on local platforms in a language we don't understand. HQHK delivered exactly that.”
Adam Coster, Founder and CEO, Butterscotch ShenanigansAdam CosterFounder and CEO, Butterscotch Shenanigans
“HUQIAO helps with influencer outreach, building a presence on Chinese social networks, and highlighting cultural traits we might miss on our own.”
Allan Smith, Founder, Game SmithingAllan SmithFounder, Game Smithing

Testimonials given to Huqiao Games, published at huqiaogames.com.

What the industry and Chinese developers say about China
“The numbers are just mind boggling.”
Amir Satvat, 1Up Ventures, on China's 42% share of global PC revenue growth · GamesIndustry.biz ↗
“Those elements are not Chinese enough. And the players, they can see through that.”
Liuyi Xu 木桶, lead artist, The Scroll of Taiwu · GamesIndustry.biz ↗
“Chinese players are more into learning a different culture… They're open to a lot of stuff.”
Zheng Jie 茄子, founder, ConchShip Games · GamesIndustry.biz ↗
Talks, guides and media

In the press, on stage, and with a team in China.

GamesIndustry.bizWhat is Huqiao Games?Wojciech Jaworski, the founder of Huqiao Games (琥桥游戏), on the company's origins and how it helps publishers and developers find success in China.Read the article ↗
The team behind the experience

ChineseDLC.com works on what goes into the game. Huqiao Games, the company I founded, takes the game to Chinese players: a team of 15, with offices in Hong Kong and Warsaw.

John Kavvouras, Managing Director, Huqiao GamesJohn KavvourasManaging Director
Aleksander Ptak, Key Accounts, Huqiao GamesAleksander PtakKey Accounts
Frank B. Georgiew, Co-founder, Huqiao GamesFrank B. GeorgiewCo-founder
Xiaohan Zhang, Account Strategy, Huqiao GamesXiaohan ZhangAccount Strategy
Fangwei Shao, Community and Creators, Huqiao GamesFangwei ShaoCommunity & Creators
Jinyun Sun, Marketing and Translation, Huqiao GamesJinyun SunMarketing & Translation
Lucien Shao, Bilingual Content, Huqiao GamesLucien ShaoBilingual Content
Yuhao Li, Bilingual Content, Huqiao GamesYuhao LiBilingual Content
Joanne Wong, Finance and Admin, Huqiao GamesJoanne WongFinance & Admin
The other direction

你计划出海吗?

Are you a Chinese company going global?

ChineseDLC.com also advises Chinese companies launching in Europe and the West: games first, but not only games. Western store pages and positioning, creators and events, partner and publisher offers. Most of this work happens in Chinese, on our Chinese site.

Wojciech Jaworski in conversation with developers at ChinaJoy
About

Wojciech Jaworski 严立行

My Chinese name means "strict, immediate, action": 严格、立刻、行动. Since 2012 I've gone from 老外 (foreigner) to 老内 (insider): a year at a Chinese university, the Chinese Bridge competition on CCTV-4, the Bank of China, interpreting for government delegations and esports tournaments, and then founding Huqiao Games to help Western studios reach Chinese players.

Huqiao is the company. ChineseDLC.com is where I work with studios myself, on the part I know best after 90 games: the things inside a game that Chinese players recognise as made for them, and helping Chinese companies go the other way.

FOUNDEDHuqiao Games (2021): 90+ games worked on in China, a team of 15
BASED INCyprus and Hong Kong, with regular trips to China
LANGUAGESEnglish, Chinese, Polish
FIND ME ATChinaJoy, DevGAMM and other industry events

Need China marketing or community? We work alongside Huqiao Games. ChineseDLC.com works on what goes into the game; Huqiao takes the game to Chinese players.

Book a call

Tell me about your game.

30 minutes. You leave with your game's China picture from Pulse and, if it fits, three concepts within 48 hours. The price for a Sprint is on the call.

Spring Festival is on 6 February 2027. For a festival event in time, teams start in November.

business@yanlixing.com

What a Chinese player sees

Your team sees

A Chinese player sees

What to do